Asset Hooks
PlayCanvas React provides hooks for loading and managing different assets. These hooks simplify the process of loading assets and allow you to handle loading and error states.
The general signature of the hooks is:
const { asset, loading, error } = useModel(src, props);
Where src
is the source URL of the asset and props
are additional properties to pass to the asset loader.
import { useModel } from '@playcanvas/react/hooks';
export function RenderAsset() {
const { asset, loading, error } = useModel('model.glb');
if (loading) return <LoadingSpinner />;
if (error) return <ErrorMessage message={error} />;
if (!asset) return null;
return <Render asset={asset} />;
}
Loading Progress
The useAsset
hook supports loading progress via the subscribe
callback. This is useful if you want to show a loading indicator or update a progress bar. Not all asset types return a progress value during load, so this is not guaranteed to be available for all asset types.
import { useSplat } from '@playcanvas/react/hooks';
export function RenderSplat() {
const [progress, setProgress] = useState(0);
const { asset, loading, error, subscribe } = useSplat('splat.ply');
// Subscribe to loading progress
useEffect(() => {
const unsubscribe = subscribe(({ progress }) => setProgress(progress));
return () => unsubscribe();
}, [subscribe]);
if (loading) return <LoadingSpinner />;
if (error) return <ErrorMessage message={error} />;
if (!asset) return null;
return (<Entity>
<GSplat asset={asset} />
</Entity>);
}
API Reference
The useAsset
hook has the following return type.
All Hooks
The following hooks are available:
useModel
- Load a 3D model assetuseSplat
- Load a Gaussian Splat assetuseTexture
- Load a texture assetuseEnvAtlas
- Load an environment atlas textureuseAsset
- Generic hook for loading any type of asset
useModel
A specialized hook for loading 3D model assets (GLB/GLTF). Pass the source URL of the model file and any additional properties to pass to the asset loader and use the resulting asset in the <Container/>
component.
import { useModel } from '@playcanvas/react/hooks';
export function RenderModel() {
const { asset, loading, error } = useModel('model.glb');
if (loading) return <LoadingSpinner />;
if (error) return <ErrorMessage message={error} />;
if (!asset) return null;
return <Render asset={asset} />;
}
Draco Decoding
The useModel
hook also supports Draco decoding out of the box without zero configuration. @playcanvas/react will use the latest version of the Draco decoder (1.5.7Â ) and lazy load it from the Google CDN.
Alternatively if you want to self-host the library you can manually configure the decoder using dracoInitialize
.
import { dracoInitialize } from 'playcanvas';
dracoInitialize({
jsUrl: '/draco_decoder.js',
wasmUrl: '/draco_decoder.wasm',
lazyInit: true
});
useSplat
A specialized hook for loading Gaussian Splat assets. Pass the source URL of the splat file and any additional properties to pass to the asset loader and use the resulting asset in the <GSplat/>
component.
import { useSplat } from '@playcanvas/react/hooks';
export function RenderSplat() {
const { asset, loading, error } = useSplat('splat.ply');
if (loading) return <LoadingSpinner />;
if (error) return <ErrorMessage message={error} />;
if (!asset) return null;
return (<Entity>
<GSplat asset={asset} />
</Entity>);
}
See the <GSplat/>
component for more information, and the Gaussian Splat demo for a working example.
useTexture
A specialized hook for loading texture assets. Pass the source URL of the texture file and any additional properties to pass to the asset loader and use the resulting asset in any component that accepts a texture.
import { useTexture } from '@playcanvas/react/hooks';
import { useMaterial } from '@playcanvas/react/hooks';
export function RenderTexture() {
const { asset, loading, error } = useTexture('texture.jpg');
const material = useMaterial({ map: asset.resource });
if (loading) return <LoadingSpinner />;
if (error) return <ErrorMessage message={error} />;
if (!asset) return null;
return <Render type="box" material={material} />;
}
See the useMaterial hook and Render component for more information.
useEnvAtlas
A specialized hook for loading environment atlas textures. Pass the source URL of the texture file and any additional properties to pass to the asset loader and use the resulting asset in the <Environment/>
component.
import { useEnvAtlas } from '@playcanvas/react/hooks';
import { Environment } from '@playcanvas/react/components';
export function RenderEnvAtlas() {
const { asset, loading, error } = useEnvAtlas('env.jpg');
if (loading) return <LoadingSpinner />;
if (error) return <ErrorMessage message={error} />;
if (!asset) return null;
return <Environment envAtlas={asset} />;
}
See the EnvAtlas component for more information.
useFont
Text in PlayCanvas is rendered using Signed-Distance-Fields (SDF’s), so you’ll need to convert your ttf fonts into the appropriate format before loading them.
If you’re using Vite or Rollup there’s an official plugin to convert ttf files for you at build time. Check out the @playcanvas/rollup for more information.
You can import a ttf using the ?sdf
query parameter whhich will automatically convert it into an SDF texture at build time.
// Use the @playcanvas/rollup plugin to convert the ttf file into an SDF texture at build time.
import inconsolata from "@assets/fonts/inconsolata.ttf?sdf";
import { useFont } from '@playcanvas/react/hooks';
export function InconsolataFont() {
const { asset, loading, error } = useFont(inconsolata);
if (loading) return <LoadingSpinner />;
if (error) return <ErrorMessage message={error} />;
if (!asset) return null;
return asset;
}
useAsset
This is a generic hook for loading any type of asset. You can use it to load any asset type that PlayCanvas supports which is sometimes useful if you need to load an asset dynamically.
import { useAsset } from '@playcanvas/react/hooks';
const assetTypeToLoadType = {
'ply': useSplat,
'jpg': useTexture,
'png': useTexture,
'glb': useModel,
'gltf': useModel,
}
export function useDynamicAsset(src: string, props: Record<string, unknown> = {}) {
const mimeType = src.split('.').pop();
const loadType = assetTypeToLoadType[mimeType];
if (!loadType) {
throw new Error(`Unsupported asset type: ${mimeType}`);
}
return useAsset(src, loadType, props);
}